Course Description

The globally renowned Six Bricks methodology is an incredibly powerful and practical way of introducing basic coding and computational skills to children in classes K-2.  This is an increasingly vital part of the STEAM syllabus.

Computational thinking is a cognitive ability that is critically important for holistic childhood development. It is the prerequisite foundation for understanding the technologies of the future. 

Join this dynamic module to build your skills in developing computational thinking and coding in your classroom without being a STEAM expert. We showcase the different ways in which you can integrate the methodology into your own classroom activities and identify ways to use it within the STEAM curriculum.

Computational thinking is usually associated with computers and coding.  However, it can be taught without a device. Children are excited by using the bricks which makes it an easy way to introduce the following skills:

Abstraction, Generalisation, De-composition, Algorithmic thinking and Evaluation and De-bugging.

The module includes all the templates you need to download for your class and we guide you through video demonstrations on how to implement the following activities:

  • Brick Crypto
  • Brick Navigation
  • Brick Sudoku
  • Brick Tangram
  • Brick Switch

NOTE:  It is suggested that you complete the module on Implementing the Six Bricks Methodology before commencing this module.  This module does not cover the fundamental principles of the Six Bricks Methodology.  


Audience

Teachers of classes in Years K-2 who are not STEAM experts and want to include computational skills in their teaching.

Teaching Standards

2.1.2 Proficient Level - Know the content and how to teach it - Content and teaching strategies of the teaching area:  Apply knowledge of the content and teaching strategies of the teaching area to develop engaging teaching activities.

2.5.2 Proficient Level - Know the content and how to teach it - Literacy and numeracy strategies:  Apply knowledge and understanding of effective teaching strategies to support students’ literacy and numeracy achievement.

3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources:  Select and/or create and use a range of resources, including ICT, to engage students in their learning.

4.2.2 Proficient Level - Create and maintain supportive and safe learning environments - Manage classroom activities: Establish and maintain orderly and workable routines to create an environment where student time is spent on learning tasks

Do you teach in NSW? If so, this is relevant to you:

Use the Six Bricks Methodology to Build Basic Computational and Coding Skills will contribute 2 hours of NSW Education Standards Education Authority (NESA) Accredited PD in the priority area of Delivery and Assessment of NSW Curriculum/Early Years Learning Framework, addressing standard descriptors 3.5.3 from the Australia Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.

 

Course curriculum

  • 1

    Module 1 - Introduction

    • Introduction

    • Course Outline

  • 2

    Module 2 - Using Six Bricks Methodology for Computational Thinking

    • Introduction to using Six Bricks methodology for computational thinking

    • Activity - Brick Crypto

    • Cryptography and Encryption Example

  • 3

    Module 3 - Skills Children develop from knowing Computational Skills

    • How can Six Bricks methodology contribute to computational skills?

    • Computational Skills children gain through Six Bricks methodology

    • Examples of Abstraction

    • Generalisation

    • Search Engine Example

  • 4

    Module 4 -Computational Skills develop another set of important skills

    • Understand how computational skills helps developing another full set of important skills

    • Computational Skills include Algorithmic Thinking

    • Evaluating and Debugging

    • Computational Skills building Other Skills

    • Resources needed to introduce activities into the classroom

  • 5

    Module 5 - Examples of Activities to Implement in your Class

    • Consider these Tips

    • Link Activities to areas of Curriculum

    • Brick Crypto

    • Brick Navigation

    • Brick Sudoku

    • Brick Tangram

    • Brick Switch

  • 6

    Module 6 - Activity PDF Templates

    • PDF for Brick Crypto templates

    • PDF for Brick Navigation templates

    • PDF for Brick Sudoku templates

    • PDF for Sudoku Blank Worksheet

    • PDF for Brick Switch Mat A3 size

    • PDF for Brick Switch Templates guide

    • PDF for Brick Switch Documentation Sheet

  • 7

    Module 7 - Conclusion

    • Wrap-Up

    • In Conclusion

    • Please take a few minutes to give us your feedback

Presenter

Denise Meyerson

I have over 30 years' experience in delivering PD training to schools, teachers, corporate clients and corporate trainers. I am one of the first master trainers of the LEGO Serious Play methodology and have used this process for schools and teaching teams. I am also qualified as a trainer for the powerful six bricks methodology which makes use of just 6 Duplo bricks to provide structured play opportunities in the classroom.

Features of TTA Online PD

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