General Description
This course unpacks Game-Based Learning and how it allows educators to take the concepts and benefits of gaming and combine them with instruction, feedback and practice to develop unique teaching programs and activities and establish an enjoyable and engaging classroom environment.
Audience
Beginning secondary PDHPE teachers or those who want a fresh approach to teaching their subject content.
Teaching Standards
1.5.2 Proficient Level - Know students and how they learn - Differentiate teaching to meet the specific learning needs of students across the full range of abilities: Develop teaching activities that incorporate differentiated strategies to meet the specific learning needs of students across the full range of abilities,
2.1.2 Proficient Level - Know the content and how to teach it - Content and teaching strategies of the teaching area: Apply knowledge of the content and teaching strategies of the teaching area to develop engaging teaching activities,
2.6.2 Proficient Level - Know the content and how to teach it - Information and Communication Technology (ICT): Use effective teaching strategies to integrate ICT into learning and teaching programs to make selected content relevant and meaningful,
3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning,
1.2.2 Proficient Level - Know students and how they learn - Understand how students learn: Structure teaching programs using research and collegial advice about how students learn.