General Description

This course unpacks Game-Based Learning and how it allows educators to take the concepts and benefits of gaming and combine them with instruction, feedback and practice to develop unique teaching programs and activities and establish an enjoyable and engaging classroom environment.

 

Audience

Beginning secondary PDHPE teachers or those who want a fresh approach to teaching their subject content. 

 

 

Teaching Standards

1.5.2 Proficient Level - Know students and how they learn - Differentiate teaching to meet the specific learning needs of students across the full range of abilities:  Develop teaching activities that incorporate differentiated strategies to meet the specific learning needs of students across the full range of abilities,

2.1.2 Proficient Level - Know the content and how to teach it - Content and teaching strategies of the teaching area:  Apply knowledge of the content and teaching strategies of the teaching area to develop engaging teaching activities,

2.6.2 Proficient Level - Know the content and how to teach it - Information and Communication Technology (ICT):  Use effective teaching strategies to integrate ICT into learning and teaching programs to make selected content relevant and meaningful,

3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources:  Select and/or create and use a range of resources, including ICT, to engage students in their learning,

1.2.2 Proficient Level - Know students and how they learn - Understand how students learn:  Structure teaching programs using research and collegial advice about how students learn

 

Are you in NSW? If so, this is relevant for you

Completing “Gamify Your Classroom: A Practical Guide To Game-Based Learning” before 4th February 2022 under NESA’s interim arrangements will contribute 6 hours of NSW Education Standards Authority (NESA) Accredited PD in the priority area of Delivery and assessment of NSW curriculum addressing standard descriptors  1.5.2, 2.1.2, 2.6.2, 3.4.2, 1.2.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.

Course curriculum

  • 1

    Introduction

    • Welcome

    • Introduction

    • Preconceived Ideas About Games

    • Motivation

    • Let's Play!

    • The Importance of Play

    • What is a "game"?

    • Who Plays Games?

    • Who Plays Games? |2|

    • Who Plays Games? |3|

    • Ice-breakers

    • Who playes games reflection

  • 2

    Exploring Gamification and Game-Based Learning

    • What is 'Gamification'?

    • What is Game-Based Learning?

    • Analysing Gamification and Game-Based Learning

    • Features of Gamification vs Game-Based Learning?

    • Why are students motivated to play games?

    • Why are students motivated to play games reflection

    • Gamification Vs Game-based Learning

  • 3

    The Core Drives of Motivation

    • Core Drive 1: Epic Meaning and Calling

    • Core Drive 1: Epic Meaning and Calling PDF

    • Core Drive 2: Development and Accomplishment

    • Core Drive 2: Development and Accomplishment PDF

    • Core Drive 3: Empowerment of Creativity and Feedback

    • Core Drive 3: Empowerment of Creativity and Feedback PDF

    • Core Drive 4: Ownership and Possession

    • Core Drive 4: Ownership and Possession PDF

    • Core Drive 5: Social Influence and Relatedness

    • Core Drive 5: Social Influence and Relatedness PDF

    • Core Drive 6: Scarcity and Impatience

    • Core Drive 6: Scarcity and Impatience PDF

    • Core Drive 7: Unpredictability and Curiosity

    • Core Drive 7: Unpredictability and Curiosity PDF

    • Core Drive 8: Loss and Avoidance

    • Core Drive 8: Loss and Avoidance PDF

    • Summarising the Core Drives

    • Core Drive Questions

  • 4

    Elements and Formats of Game-Based Learning

    • Formats of Game-Based Learning

    • Elements of Game-Based Learning

    • Formats of Game-Based Learning Reflection

  • 5

    Playing and Evaluating Games

    • Playing and Evaluating Games - An Introduction

    • Games for Every Classroom

    • Games for PDHPE

    • Games for English

    • Games for Mathematics

    • Games for Mathematics PDF

    • Games for Science

    • Games for HSIE

    • Games for Drama

    • Games for Music

    • Games for Food Technology

    • Evaluation

    • PDHPE

    • Games for Mathematics

    • Games for Science

    • Games for Music

  • 6

    Creating and Implementing Games in Your Classroom

    • Top Tips for Implementing Games in Your Classroom

    • Creating a Game

    • Your Contribution

    • Course Feedback

    • My game idea

  • 7

    Course Feedback

    • Course Feedback

Features of TTA Online PD

  • Availability

    Online courses are available 24/7. Designed to be done in your own time at your own pace.

  • Team Online

    All online courses are available for team purchase. Unlimited teachers from the one Campus for any course for $990 + GST

  • Money back Guarantee

    If you complete less than 25% of an online course and aren't completely satisfied, let us know, and we will cancel your enrolment and provide a full refund.