Course Description
Boost student engagement and motivation in secondary classrooms through purposeful, low-tech gamification. This course shows you how to use tools like Kahoot, Blooket, and Quizizz alongside classroom-based strategies like XP, quests, and learner roles to enhance collaboration, formative assessment, and classroom culture. Grounded in adolescent psychology and motivation theory, you will learn to design a curriculum-aligned unit using narrative, progression, and meaningful feedback—no specialist software required.

Audience
New and experienced secondary teachers looking to make learning more engaging through purposeful, curriculum-aligned gamification.
Teaching Standards
3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning
3.3.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Use teaching strategies: Select and use relevant teaching strategies to develop knowledge, skills, problem-solving, and critical and creative thinking