This course is FREE with an Online Subscription

Course Description

Learn how to design engaging, game-inspired learning experiences that motivate students and support positive behaviour. This course builds your skills in using points, powers, narrative strategies, and interactive review games to create playful routines and purposeful classroom systems—adaptable to both tech-rich and low-tech environments.



Audience

This course is designed for primary teachers looking to deepen student engagement and motivation through purposeful, curriculum-aligned gamification.


Teaching Standards

3.3.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Use teaching strategies:  Select and use relevant teaching strategies to develop knowledge, skills, problem-solving, and critical and creative thinking

3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning




$119 + GST - Individual Enrolment


FREE with  Online Subscription

Course curriculum

  • 1

    Introduction

    • Welcome

    • Acknowledgement of Country

    • Learning Objectives

    • Teaching Standards

  • 2

    Module 1 – The Pedagogy of Playful Design

    • Introduction

    • Gamification vs Game-Based Learning: What is the Difference?

    • The Science of Engagement Through Gamification

    • Play as Pedagogy in the Primary Years

    • Why Teachers Should Revisit Gamification

    • Understanding Motivation in Your Context

    • Class Activity – Motivation Mapping for Primary Learners

    • Reflection Question

    • Reference List for Module 1

  • 3

    Module 2 – Core Gamification Mechanics

    • Introduction

    • What Are Gamification Mechanics?

    • Assigning XP for Positive Behaviour and Learning

    • Using Powers as Motivators

    • Using Quests to Frame Learning

    • Classroom Applications of Gamification

    • Teamwork and Collaboration

    • Practical Tips for Australian Classrooms

    • Teacher Resource

    • Class Activity - Build a Narrative Quest

    • Reflection Question

    • Reference List for Module 2

  • 4

    Module 3 – Interactive Learning with Kahoot and Blooket

    • Introduction

    • Kahoot as Formative Assessment, Not Just a Game

    • Differentiating with Kahoot Features

    • Using Blooket for Reinforcement and Student Choice

    • Balancing Fun with Purpose

    • Curriculum Connection

    • Class Activity - Create a Custom Quiz or Game Set

    • Scenario Activity: "Fix the Quiz"

    • Reference List for Module 3

  • 5

    Module 4 – Gamified Weekly Routines

    • Introduction

    • Why Gamification Needs Routine

    • Core Elements of a Gamified Weekly Routine

    • Using Gamification for Behaviour and Academic Progress

    • Gamified Systems as a Tool for Student Agency

    • Class Activity - Gamified Weekly Plan

    • Reflection Question

    • Wrapping Up – Gamification as a Sustainable Routine

    • Reference List for Module 4

  • 6

    Course Feedback

    • Course Feedback

Features of TTA Online PD

  • Availability

    Online courses are available 24/7. Designed to be done in your own time at your own pace.

  • Money back Guarantee

    If you complete less than 25% of an online course and aren't completely satisfied, let us know, and we will cancel your enrolment and provide a full refund.