Course Description
Designed for primary teachers interested in gamification, this course explores how to boost student engagement and support positive behaviour using game-inspired strategies. Techniques include points, powers, team roles, and story-driven routines, adaptable to both tech-rich and low-tech settings.
All strategies are grounded in motivation theory and practical classroom management. Ideal for educators seeking to apply gamification meaningfully in the primary classroom.

Audience
Designed for primary teachers specifically interested in gamification as a tool to deepen engagement, support positive behaviour, and build playful, curriculum-aligned learning experience.
Teaching Standards
3.3.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Use teaching strategies: Select and use relevant teaching strategies to develop knowledge, skills, problem-solving, and critical and creative thinking
3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning