Course Description
Learn how to design engaging, game-inspired learning experiences that motivate students and support positive behaviour. This course builds your skills in using points, powers, narrative strategies, and interactive review games to create playful routines and purposeful classroom systems—adaptable to both tech-rich and low-tech environments.

Audience
This course is designed for primary teachers looking to deepen student engagement and motivation through purposeful, curriculum-aligned gamification.
Teaching Standards
3.3.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Use teaching strategies: Select and use relevant teaching strategies to develop knowledge, skills, problem-solving, and critical and creative thinking
3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning